CITYCLUSTER [CC] VIRTUAL REALITY & HIGH SPEED NETWORKING PROJECT
Topic/Key Words: Tele-Immersion | Collaborative Virtual Reality | High Speed Networking | Culture Heritage | History | remote collaboration | collaborative virtual environments | Online
Virtual Worlds | Second Life| virtual reality networking matrix | Communication | Art
CITYCLUSTER is a virtual-reality fully immersive networking matrix (virtual container) in which multiple large scale stereo environments real/simulates and/or imagined, can be hosted within a common alternate virtual territory. The system connects people from multiple remote locations through VR networking platforms interconnected and running over a high-speed networking system, enabling local and remote visitors to communicate with each other through streaming audio communication and through their AVATARS.
Within a single interconnected virtual matrix, visitors can navigate, interact, exchange and teleport high res stereo three-dimensional models, objects, buildings and dynamic data over distance in real time. Passive and/or active stereo glasses allow the users to see in 3D/stereo. A simple tracked input device," the wand", containing a joystick and 3 buttons, allows the visitor to navigate and interact through the VR space. The first virtual reality networked full immersive real time stereo production created for CC, is a large scale virtual environment and interactive journey departing from a Renaissance Age (virtual Scenario Florence) and shifting to the Super Broadband Age (virtual Scenario Chicago).
A Broadband Networking Virtual Space ... In [CC] multiple environments, ambiances or cities both real and imagined, can be hosted, coexist and be interrelated within themselves through a common, virtual territory, interconnected by high-speed network, enabling remote participants to interact and collaborate in shared environments. Visitors, with their own creativity and communicative skills, can become protagonist and/or free citizen: navigate, interact, intervene exchange buildings, objects and ideas and/or create their own ideal environment.
The project has been designed as a creative high-tech container which can be adapted to a number of diverse cities or virtual environments.
The Virtual Environments
The CITYCLUSTER project is a new, spontaneous communication and interactive networking tool, where visitors, regardless of cultural or professional identification, may feel free to express and intervene with their own creativity and communicative skills. Emphasis was given to aesthetics and content quality.
"FROM THE RENAISSANCE TO THE MEGABYTE NETWORKING AGE" is the first CITYCLUSTER virtual reality networked application. Florence, the "Renaissance Age", Chicago, representing the "Gigabits Networking Age". The virtual environments of Florence and Chicago are characterized by multiple narrative spaces that comprise animated sculptures, interactive phenomena,
high-tech performances, and characters of distinct and peculiar behavior. It offers its visitors a thrilling interactive journey departing from the Renaissance until arriving and shifting to the Super Broadband Networking and Electronic Age, breaking the barrier of time and space in real time. Each virtual environment is inhabited and guided by a group of avatars: David, Venus, and Machiavelli are the Renaissance-Age avatars. Mega, Giga and Picasso are the Gigabits Networking-Age avatars. One of the most intense interactive experiences that the visitor can have is to exchange objects and buildings from one city to the other in real time over the Net. This VR-networked piece offers an actively creative experience in the language of interactive design through the use of new forms of interactive narrative. Emphasis was given to aesthetics and content quality, to the use of visual design in the virtual environment and to the intensity of the interaction thus bringing out the content to its fullest expression. Several characteristics of this application presented diverse creative technical challenges, which in turn revealed innovative aspects technical innovation and salient feature relative to content management, the development of juxtaposed virtual environments, networking interactive techniques, avatar design, architecture, and virtual effects.
CITYCLUSTER "From the Renaissance to the Gigabits Networking Age"
Copyright © 2003-2013 Franz Fischnaller
Author: Franz Fischnaller
Project Manager: Franz Fischnaller
Lead technical advisor: Alex Hill, EVL, University of Illinois at Chicago, USA
Collaboration during the development: Electronic Visualization Lab (EVL), University of Illinois at Chicago, USA
About Franz Fischnaller: http://www.fabricat.com/PDF_FILES/Fischnaller_LongBio.pdf
About FABRICATORS: http://www.fabricat.com/home.htm