Can the mid range GTX 560 handle games in 2017?
Hey folks, another Firey Fermi card today...only this one isn’t so hot as the Fermi architecture would suggest. This is the Gen 2 Fermi in its middle of the pack GTX 560 variant. Back in 2011 Nvidia released the higher end GTX 560Ti which was based on the GF114 GPU, a much more refined and power efficient version of the GF104 we had already seen in cards in the Geforce 400 series. The card was a hit with a considerable performance boost over the old GTX 460 while running quieter and a lot cooler. At Launch though the GTX 560Ti came in at around $250 and that was still too much for some gamers with many jumping ship to the cheaper and more power efficient AMD cards.
Nvidia did what they have done many times before and simply cut down their GF114 GPU to reduce costs and birth a slightly cheaper card - the GTX 560 selling for around the $200 mark.
Today the GTX 560 can be had for under £40 in the UK - I managed to snag this boxed ASUS version for £25 - but a little more expensive in the states, hovering around the $40-$50 dollar mark.
What you get from your cut down GF114 GPU is 336 Shading Units (Down from the 384 in the 560Ti), the same 32 ROPS, and the same 1GB of GDDR5 on a 256-bit memory bus.
The reference speeds of the GTX 560 have a core clock of 810Mhz and a memory clock of 1Ghz. There is a little overhead for overclocking too and I managed to get the GPU on this asus model up to just shy of 900Mhz (an increase of 11% over reference speeds) and the memory up by a few Mhz to 1025. Giving an effective speed of 4.1Ghz.
But the lowly spec sheet doesn’t mean that its a really bad performer though, for a 6 year old, mid to low end card it threw up some surprises
The PC we are running the game on consists of the following:
CPU: Intel Core i5 4590 @ 3.7Ghz
Motherboard: Gigabyte B85M-DS3H
Ram: 8GB DDR3
PSU: 500W EVGA 80+ White
Case: Corsair 88R
Music by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)